Second Acension :)
!! WARNING: spoilers ahead !!
actually since Ascension #1 I had played only one game and it was truly ignomious as my lv20 wizard with ascension kit zapped himself with FoD while trying to cast dig.
Note to self and others: when learning FoD, ensure that its key-binding is something distant from the other spells that are regularly used. ie 'f'=healing 'g'=FoD is not a good combination.
Note to self and others: if you cast a spell and want to cancel it (eg forgot what you were casting, or think you mistyped) Never press '.' and never press 'Esc'. '.' casts the spell on yourself, and 'Esc' casts it in which ever direction was used for the last spell (quite possibly being '.'). It was the second case that killed my guy. Always choose a direction.. preferably one away from pets, etc.
so... Ascension notes for #2:
Getting started...
Another Wiz-Hum-Neu. Such a good class.
Wand of wishing on level 2.. life is good. wished for 2 blessed scrolls of Charging but only got one uncursed, +2SDSM, magic marker. charged wand and kept it for later.
soldier ants were tough, but AC=-11, sleep spell, magic missile sorted them out.
unicorns were tough, but again AC=-11 was sufficient protection
magic lamp in mine town.. too easy
#enhanced divination. Identify went from 75% fail to 0%. Awesome.
gargoyle was slow but hard-hitting. do not let them hit you.
warhorse was very hard-hitting. do not let them hit you.
Moving on...
at this point, my guy was doing very well with good kit and all the basics. and max #enhanced attack spells
next big step was 2xcursed genocide for nurses while on lv1 sokoban. this was very beneficial except that I got trapped naked next to an Ettin Mummy who very nearly killed me. I think I inscribed Elbereth, put on some armour, wished for a ring of regen, and then set about the mummy.
Note to self and others: when nurse dancing, stand on the upstair of Sokoban lv1. Its very safe there and there is an escape route. My max hitpoints increased from 65->168 :)
Ran through the quest easily.. it turns out that the Dark One is 100% magic resistant so this time I just beat him up.. not to hard at all.
The Eye of Aethopica is totally awesome. I had forgotten about its magic regen rate which meant I could cast attack spells essentially non-stop.
Sat on a throne and was granted a single genocide. I chose 'mind flayer'. useful, but ultimately they aren't a big problem if you have detect monster / esp etc to see them coming. I could have chosen something else.
Cleared the castle and valley of the dead.
Preparing for Gehennom
I prepare for Gehennom with as complete kit as possible. No point making it hard down there.
Returned to minetown to purchase -9AC of protection
polypiled and got an Amulet of Life Saving :)
refreshed all spells
got WoW
wished for SBoPolymorph
wished for helm of brilliance
wished for magic marker
wished for Mojollnir.. failed :(
wished for gaunts of Dex
after preparations, I only lacked the following nice stuff: means of levitation, genocide L, teleport control.
Gehennom kit: AC-39, reflection, helm of brilliance, gaunts of Dex, magic resist and cancel, most intrinsics, teleport wands/ring/spell and teleport control ring, FoD and other spells, Speed boots, Eye of Aethopica, AoLS etc.
ie the whole shebang.
#enhanced divination for permanent monster detect is Awesome. A must-have.
Gehennom
wrote genocide. cost 30. genocided L. found ring of telport
haste is twisted, and no wand of speed. boots of lev are my only lev device so I wasn't 'extra fast' which was very annoying.
Shock trap on chest broke: ring of regen, wand of cancellation, and ring of slow digestion :(
found SBoTeleportAway :)
Paid off Asmodeus.
Juiblex engulfed and made me sick. quaffed PoExtraHealing, zapped dig, cast magic missile. done. Note: always walk around with PoXtraHealing and WoTeleport... just in case.
Vlad was easy
Orcus was easy (reflection is of course essential)
WoY was easy (FoD)
got the amulet!
Ascension preparations
At this point, my wiz was unassailable by anything in the dungeons... except for one thing. I used my last two wishes for a ring of lev, and a blessed figurine of an Archon. I didn't realise the figurine has a 20% chance of turning nasty, but I would have done it anyway.
The archon hurt a lot, and was a massive time waster.. it kept summoning monsters and casting afflictions on my wiz... very very frustrating compared to having an awesome pet. (and I had sunsword +5 to give it)
Ascension kit:
AC-39
all the basics: armour, intrinsics etc.
Main bag: blessed bag of holding with wands, scrolls, potions, gems. no books,armour or other heavy gear.
Backup sack: potions of holy water and scrolls of remove curse in a backup sack
Leviation: levitation ring and potions of levitation
Dig: wands and spell of Dig
InstaKill: FoD and wands of Death
Healing: Con=18, spell and potions of extra heal
Teleport: wands, scrolls, and spell.
Specials: cloak of displacement, intrinsic invis. both very helpful for dodging combat. Ring of conflict, wands of cancel (should have tried using this more)
Pet: tried variously gray dragon, pit fiend etc.. none were particularly useful.
Trap detection: crystal ball 4 charges + confused gold detection x 2.
The Elemental Planes
Earth,Fire,Air. all easy. Use dig/magic missile/FoD etc to get out of engulfing
Water. I forgot the portal moves, and I was low on trap detection.. ensure 5-10 detections available.
Ring of conflict was occassionally useful.
ESP/enhanced
The Astral Plane
oh dear.. the astral plane. this is about 10x harder than everything else.
first of all, I had my ring of conflict on and got three angry angels instead of a friendly one.
I let pestilence stand next to me. BIG mistake. He constantly made me sick and I went through six potions of ExtraHealing before having any chance to fight back.very concerned.
The big incident was when I killed a lowly cockatrice, but an Angel picked it up and started hitting me with it and _at the same time_ pestilence got up and started making me sick again... between stoning and sickening there was very little time to do anything. I was 1st-turn sick and 2nd-turn stoning, and then immediately after fixing it I was 2nd-turn sick and 1st-turn stoning. Argh. Fortunately, the conflict enraged goons killed pestilence for me and I zapped the angel with a wand of teleport, and fixed my remaining ills. I was totally out of potions and lizards and had been literally 1-turn from death for about 10turns running.
Note to others and to self: treat pestilence with more respect.
Note to others and to self: do not leave cockatrices on the ground. put them in a sack and/or in your backpack (with gloves on).
After that scare I was more careful and dodged around the other riders without incident.
The alter was the third one attempted again... is it always the third one?
Dealing with Angels: teleport away. They resist and/or dodge wand of death and finger of death
Dealing with Famine/Pestilence: finger of death (after dropping the Amulet to save power). Wand of death often misses and can't be relied on at short range.
Dealing with Death: just avoid. I had no decent way to do long-range physical attack.
Ascension
The choir sings...
Conduct:
Genocide 5 monsters
Used 13 wishes
Never changed form.
